Ashsnake

Humblewood Campaign Setting p. 177 (Third Party)

Size
Huge
Type
monstrosity
Alignment
unaligned
AC
14 (natural armor; 18 while under ash)
Hit Points
67 (7d12+21)
Speed
walk 40 ft., burrow 30 ft.
Resistances
Fire
Vulnerabilities
Cold
Senses
blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft.
Passive Perception
11
Languages
understands Ignan, but can't speak
Challenge
4
STR
16
+3
DEX
12
+1
CON
16
+3
INT
4
−3
WIS
12
+1
CHA
4
−3

Traits

Proficiency Bonus

+2

Ash Cover

The ashsnake has advantage on Dexterity (Stealth) checks made when it is burrowing in ash, as well as a +4 bonus to its armor class.

Eruption

When the ashsnake emerges from burrowing, any creature within 5 feet of it that is at least one size smaller than the ashsnake must make a DC 14 Dexterity saving throw or be knocked prone.

Actions

Multiattack

The Ashsnake can make one bite attack and either one Constrict or Crush attack each round.

Bite

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Constrict

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d8 + 3) bludgeoning damage and the target is grappled (escape DC 14). Until the grapple ends the target is restrained and the ashsnake cannot constrict or crush another target. The ashsnake can release the target at any time during its turn.

Crush

The ashsnake crushes its grappled target, dealing 11 (2d8 + 3) bludgeoning damage.

Ashen Breath (Recharge 5-6)

The ashsnake breathes out a cloud of superheated ash in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 11 (2d10) fire damage on a failed save, or half as much on a success.

recharge

D5

Other data

description

"Beneath the ash it lies in wait. A hiss, a snap, and it's too late." — From The Epic of Fire, a centuries old poem

Ashsnakes are huge monstrosities which resemble snakes molded from volcanic magma. Their bodies seeth with an internal heat below the charcoal-gray scales that cover their forms. While the blazing light emanating from their empty eye sockets makes it appear as though ashsnakes can see, they rely entirely on vibrations to assess their surroundings.

Mysterious Origins: Little is known about the origins of the ashsnake. They recently emerged from beneath the ashen plains of the Scorched Grove and appear to have an insatiable hunger. Ashnakes use the mounds of ash and dust in the Grove to conceal their presence, allowing them to close in on unwary prey and ambush them. While not particularly intelligent, ashsnakes possess predatorial cunning and survival instincts eerily reminiscent of the fauna that inhabited the Grove before its burning.

Sightless Worms: Ashsnakes have no ability to detect sights and sounds in a traditional sense. They are, however, adept at sensing even the smallest vibration, and the slightest footfall is enough to draw their attention. Some scholars believe it may be possible to "disappear" from an ashsnakes "vision" by standing perfectly still, but finding volunteers to confirm this theory has under-standably proven difficult.