Aurumach Rilmani

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 43

Size
Large
Type
celestial
Alignment
typically neutral
AC
18 (natural armor)
Hit Points
285 (30d10+120)
Speed
walk 0 ft., fly 40 ft. (hover)
Saving Throws
Dex +11, Int +11
Skills
Arcana +11, History +11, Perception +10
Resistances
psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses
truesight 120 ft.
Passive Perception
20
Languages
all, telepathy 120 ft.
Challenge
17
STR
20
+5
DEX
21
+5
CON
18
+4
INT
21
+5
WIS
18
+4
CHA
16
+3

Traits

Proficiency Bonus

+6

Actions

Multiattack

The aurumach makes three Manifested Blade or Gleaming Ray attacks.

Manifested Blade

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) force damage.

Gleaming Ray

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 24 (3d12 + 5) force damage.

Spellcasting

The aurumach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):

  • At will: detect magic, detect thoughts
  • 1/day each: fly, geas (as an action), slow, suggestion

Aura of Blades (Bonus Action)

The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn within 10 feet of the aurumach must make a DC 19 Dexterity saving throw, taking 16 (3d10) force damage on a failed save, or half as much damage on a successful one. The aura disappears after 1 minute, when the aurumach has the incapacitated condition or dies, or when the aurumach uses a bonus action to end it.

Invoke Weakness (Recharge 5-6) (Bonus Action)

The aurumach attempts to use its magic to weaken the defenses of a creature it can see within 120 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or become cursed until the end of the aurumach's next turn. The next time the aurumach hits the cursed target with a Manifested Blade or Gleaming Ray attack, the target takes an extra 27 (6d8) force damage.

recharge

D5

Spells

detect magic, detect thoughts, fly, geas, slow, suggestion

Other data

description