Aurumvorax Den Leader

Journeys through the Radiant Citadel p. 105

Size
Medium
Type
monstrosity
Alignment
unaligned
AC
16 (natural armor)
Hit Points
52 (8d8+16)
Speed
walk 40 ft., burrow 20 ft.
Saving Throws
Str +6, Con +4
Skills
Stealth +4, Perception +3
Senses
darkvision 60 ft.
Passive Perception
13
Challenge
4
Lineage
Aurumvorax
STR
18
+4
DEX
14
+2
CON
14
+2
INT
3
−4
WIS
13
+1
CHA
8
−1

Traits

Proficiency Bonus

+2

Pack Leader

The aurumvorax's allies have advantage on attack rolls while within 10 feet of the aurumvorax, provided it isn't incapacitated.

Tunneler

The aurumvorax can burrow through solid rock and metal at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.

Actions

Multiattack

The aurumvorax makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature wearing armor of any type, the aurumvorax gains one of the following benefits of its choice:

Frenzy

The aurumvorax has advantage on attack rolls until start of its next turn.

Invigorate

The aurumvorax regains 6 (1d8 + 2) hit points.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the aurumvorax can't use its Claw attack on another target, and when it moves, it can drag the grappled creature with it, without the aurumvorax's speed being halved.

Other data

description