Aurumvorax Den Leader
Journeys through the Radiant Citadel p. 105
- Size
- Medium
- Type
- monstrosity
- Alignment
- unaligned
- AC
- 16 (natural armor)
- Hit Points
- 52 (8d8+16)
- Speed
- walk 40 ft., burrow 20 ft.
- Saving Throws
- Str +6, Con +4
- Skills
- Stealth +4, Perception +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Challenge
- 4
- Lineage
- Aurumvorax
Traits
Proficiency Bonus
+2
Pack Leader
The aurumvorax's allies have advantage on attack rolls while within 10 feet of the aurumvorax, provided it isn't incapacitated.
Tunneler
The aurumvorax can burrow through solid rock and metal at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.
Actions
Multiattack
The aurumvorax makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature wearing armor of any type, the aurumvorax gains one of the following benefits of its choice:
Frenzy
The aurumvorax has advantage on attack rolls until start of its next turn.
Invigorate
The aurumvorax regains 6 (1d8 + 2) hit points.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the aurumvorax can't use its Claw attack on another target, and when it moves, it can drag the grappled creature with it, without the aurumvorax's speed being halved.