Avatar of Baalzebul
Chains of Asmodeus p. 38
- Size
- Medium
- Type
- fiend (devil)
- Alignment
- lawful evil
- AC
- 14 (natural armor)
- Hit Points
- 285 (30d8+150)
- Speed
- walk 20 ft., fly 30 ft.
- Saving Throws
- Str +11, Cha +11
- Skills
- Deception +11, Insight +10, Intimidation +11, Persuasion +11
- Resistances
- acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Immunities
- fire, poison
- Vulnerabilities
- radiant
- Condition Immunities
- charmed, poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 14
- Languages
- all, telepathy 120 ft.
- Challenge
- 18
- Lineage
- Baalzebul
Traits
Proficiency Bonus
+6
Stench of the Slug
Any creature that starts its turn within 10 feet of the avatar must succeed on a DC 19 Constitution saving throw or have the poisoned condition until the start of their next turn. On a successful saving throw, the creature is immune to this stench for 1 hour.
Actions
Multiattack
The avatar makes four Sickening Claw attacks. It can replace one of the attacks with Insect Gorge (if available).
Sickening Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 13 (3d8) acid damage. The target's hit point maximum is reduced by the acid damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Insect Gorge (Recharge 4-6)
The avatar disgorges a swarm of biting flies at a point it can see within 300 feet of itself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 19 Constitution saving throw. A creature takes 55 (10d10) piercing damage on a failed save, or half as much damage on a successful one. The biting flies persist for 1 minute or until the avatar is slain. A creature must also make this saving throw when it enters the insects' area for the first time on a turn or ends its turn there.
recharge
D4
Caustic Slimepool (1/Day)
The avatar causes caustic slime to emanate from itself, covering a 15-foot-radius circle. Each creature within the slime must succeed on a DC 19 Dexterity saving throw or have the grappled condition (escape DC 17). A grappled creature takes 21 (6d6) acid damage at the start of its turn.
recharge
1/DAY