Awakened Giant Wasp

Waterdeep: Dungeon of the Mad Mage p. 72

Size
Medium
Type
beast
Alignment
unaligned
AC
12
Hit Points
13 (3d8)
Speed
walk 10 ft., fly 50 ft.
Passive Perception
10
Languages
one language known by its creator
Challenge
1/2
Lineage
Wasp
Environment
grassland, forest, urban
STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
3
−4

Actions

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Other data

description