Azbara Jos

Hoard of the Dragon Queen p. 88,

Size
Medium
Type
humanoid (human)
Alignment
lawful evil
AC
13 (16 with mage armor)
Hit Points
39 (6d8+12)
Speed
walk 30 ft.
Saving Throws
Int +5, Wis +3
Skills
Arcana +5, Deception +2, Insight +3, Stealth +5
Passive Perception
11
Languages
Common, Draconic, Infernal, Primordial, Thayan
Challenge
4
STR
9
−1
DEX
16
+3
CON
14
+2
INT
16
+3
WIS
13
+1
CHA
11
+0

Traits

Special Equipment

Azbara has two spell scroll (1st level) of mage armor.

Potent Cantrips

When Azbara casts an evocation Cantrips and misses, or the target succeeds on its saving throw, the target still takes half the cantrip's damage but suffers no other effect.

Sculpt Spells

When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1+the spell's level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.

Spellcasting

Azbara is a 6th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Azbara has the following spells prepared from the wizard spell list:

  • Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
  • 1st level (4 slots): fog cloud, magic missile, shield, thunderwave
  • 2nd level (3 slots): invisibility, misty step, scorching ray
  • 3rd level (3 slots): counterspell, dispel magic, fireball

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Spells

mage hand, prestidigitation, ray of frost, shocking grasp, fog cloud, magic missile, shield, thunderwave, invisibility, misty step, scorching ray, counterspell, dispel magic, fireball

Spell Slots

0,4,3,3

Other data

description