Babau

Mordenkainen Presents: Monsters of the Multiverse p. 52,

Size
Medium
Type
fiend (demon)
Alignment
typically chaotic evil
AC
16 (natural armor)
Hit Points
82 (11d8+33)
Speed
walk 40 ft.
Skills
Perception +5, Stealth +5
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
15
Languages
Abyssal
Challenge
4
STR
19
+4
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
12
+1
CHA
13
+1

Traits

Proficiency Bonus

+2

Actions

Multiattack

The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage.

Spellcasting

The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):

  • At will: darkness, dispel magic, fear, heat metal, levitate

Weakening Gaze

The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spells

darkness, dispel magic, fear, heat metal, levitate

Other data

description