Babau
Mordenkainen Presents: Monsters of the Multiverse p. 52,
- Size
- Medium
- Type
- fiend (demon)
- Alignment
- typically chaotic evil
- AC
- 16 (natural armor)
- Hit Points
- 82 (11d8+33)
- Speed
- walk 40 ft.
- Skills
- Perception +5, Stealth +5
- Resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 15
- Languages
- Abyssal
- Challenge
- 4
Traits
Proficiency Bonus
+2
Actions
Multiattack
The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage.
Spellcasting
The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):
- At will: darkness, dispel magic, fear, heat metal, levitate
Weakening Gaze
The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spells
darkness, dispel magic, fear, heat metal, levitate