Bak Mei

Candlekeep Mysteries p. 168

Size
Medium
Type
humanoid (human)
AC
17 (Unarmored Defense)
Hit Points
102 (12d8+48)
Speed
walk 40 ft.
Saving Throws
Str +5, Dex +9, Con +9, Int +6, Wis +8, Cha +8
Skills
Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9
Resistances
poison, thunder
Condition Immunities
charmed, frightened, paralyzed
Passive Perception
13
Languages
Auran, Common
Challenge
13
STR
10
+0
DEX
18
+4
CON
18
+4
INT
13
+1
WIS
17
+3
CHA
16
+3

Traits

Proficiency Bonus

+5

Legendary Resistance (2/Day)

If Bak Mei fails a saving throw, he can choose to succeed instead.

recharge

2/DAY

Special Equipment

Bak Mei carries a staff of striking with 10 charges.

Unarmored Defense

While Bak Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.

Actions

Thunder Strike

Melee Weapon Attack: +9 to h it, reach 5 ft., one target. Hit: 15 (2d10 + 4) thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be deafened and stunned until the start of Bak Mei's next turn.

Staff of Striking

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff's charges. For each expended charge, the target takes an extra 1d6 force damage.

Heal Self (Recharges after a Long Rest)

Bak Mei regains 2d8 + 4 hit points, and all levels of exhaustion end on him.

recharge

LONG

Nimble Escape (Bonus Action)

Bak Mei takes the Disengage or Hide action.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, Bak Mei deflects the missile. The damage he takes from the attack is reduced by 1d10 + 12. If the damage is reduced to 0, Bak Mei catches the missile if it's small enough to hold in one hand and Bak Mei has a hand free.

Legendary Actions

Legendary Actions (3/Turn)

Bak Mei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bak Mei regains spent legendary actions at the start of his turn.

recharge

3/TURN

Crane Dance

Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks.

Thunder Strike (Costs 2 Actions)

Bak Mei uses Thunder Strike.

Other data

description