Bar Brawl
Creature Codex (3pp)
- Size
- Huge
- Type
- humanoid
- Alignment
- unaligned
- AC
- 12 (leather armor)
- Hit Points
- 67 (9d12+9)
- Speed
- walk 30 ft.
- Resistances
- piercing, slashing
- Vulnerabilities
- bludgeoning
- Condition Immunities
- charmed, frightened, paralyzed, petrified, prone, restrained, stunned
- Passive Perception
- 10
- Challenge
- 3
Traits
Liquid Courage (Recharge 56)
As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
Swarm
The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.
Actions
Multiattack
The bar brawl makes two melee attacks or two darts attacks.
Barstool
Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
Broken Bottles
Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
Darts
Ranged Weapon Attack: +3 to hit, range 20/40 ft. 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.