Bar Brawl

Creature Codex (3pp)

Size
Huge
Type
humanoid
Alignment
unaligned
AC
12 (leather armor)
Hit Points
67 (9d12+9)
Speed
walk 30 ft.
Resistances
piercing, slashing
Vulnerabilities
bludgeoning
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Passive Perception
10
Challenge
3
STR
14
+2
DEX
12
+1
CON
13
+1
INT
11
+0
WIS
10
+0
CHA
9
−1

Traits

Liquid Courage (Recharge 56)

As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.

Swarm

The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.

Actions

Multiattack

The bar brawl makes two melee attacks or two darts attacks.

Barstool

Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.

Broken Bottles

Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.

Darts

Ranged Weapon Attack: +3 to hit, range 20/40 ft. 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.

Other data

description