Bard

Volo's Guide to Monsters p. 211,

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
15 (chain shirt)
Hit Points
44 (8d8+8)
Speed
walk 30 ft.
Saving Throws
Dex +4, Wis +3
Skills
Acrobatics +4, Perception +5, Performance +6
Passive Perception
15
Languages
any two languages
Challenge
2
Environment
urban
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2

Traits

Song of Rest

The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

Taunt (2/Day)

The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.

recharge

2/DAY

Spellcasting

The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

  • Cantrips (at will): friends, mage hand, vicious mockery
  • 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
  • 2nd level (3 slots): invisibility, shatter

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spells

friends, mage hand, vicious mockery, charm person, healing word, heroism, sleep, thunderwave, invisibility, shatter

Spell Slots

0,4,3

Other data

description

Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy patrons.