Bard

Mordenkainen Presents: Monsters of the Multiverse p. 59,

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
15 (chain shirt)
Hit Points
44 (8d8+8)
Speed
walk 30 ft.
Saving Throws
Dex +4, Wis +3
Skills
Acrobatics +4, Perception +5, Performance +6
Passive Perception
15
Languages
any two languages
Challenge
2
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2

Traits

Proficiency Bonus

+2

Actions

Multiattack

The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Cacophony (Recharge 4-6)

Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.

recharge

D4

Spellcasting

The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

  • At will: dancing lights, mage hand, prestidigitation
  • 1/day each: charm person, invisibility, sleep

Taunt (2/Day) (Bonus Action)

The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.

recharge

2/DAY

Spells

dancing lights, mage hand, prestidigitation, charm person, invisibility, sleep

Other data

description