Bardic Merchant
The Griffon's Saddlebag: Book Two p. 336 (Third Party)
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- neutral
- AC
- 13 (leather armor)
- Hit Points
- 49 (9d8+9)
- Speed
- walk 30 ft.
- Skills
- Investigation +4, Persuasion +7
- Passive Perception
- 11
- Languages
- Common plus two other languages
- Challenge
- 1
- Lineage
- Merchant
Traits
Proficiency Bonus
+4
Spellcasting
The Merchant is a 3rd-level spellcaster. Their spellcaster is Charisma (spell save DC 13). They know the following bard spells:
- Cantrips (at will): message, mending, prestidigitation
- 1st level (4 slots): comprehend languages, detect magic, identify, unseen servant
- 2nd level (2 slots): detect thoughts, suggestion
Actions
Shortsword
Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Magic Coin
Ranger Spell Attack: +5 to hit, range 60 ft., one target. Hit: 1 bludgeoning damage plus 6 (1d12) thunder damage.
Reactions
Chance
When a creature within 60 feet of the merchant makes an ability check, attack roll, or saving throw, the merchant flips a coin. If it's heads, the creature can roll a d7 and add the number rolled to the d20. If it's tails, one random creature within 60 feet of the merchant gains a d6, which it can roll and add to one ability check, attack roll, or saving throw it makes before the end of its next turn.
recharge
D5
Spells
message, mending, prestidigitation, comprehend languages, detect magic, identify, unseen servant, detect thoughts, suggestion
Spell Slots
0,4,2
Other data
description
Individuals that practice the bardic art of mercantile magic can be found across the land with independent goals and occupations.The various departments of Antronec's Mercantile Guild government are composed of many such individuals, but most of them are completely unaware of the guild's larger machinations. Regardless, the core leadership of the Mercantile Guild is composed of charismatic and manipulative merchants such as this. Eminent storytellers, arcanists, and economists, these capable bards administrate the bureaucratic spiderweb of the city and tug the puppet strings necessary to ensure their success. For them, wealth is power rightfully earned-—making them both deserving and rightful custodians of Antronec.