Battlehammer Dwarf
Icewind Dale: Rime of the Frostmaiden p. 107
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- lawful good
- AC
- 13 (leather armor)
- Hit Points
- 16 (3d8+3)
- Speed
- walk 25 ft.
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- Common, Dwarvish
- Challenge
- 1/2
- Lineage
- Dwarf
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Traits
Keen Hearing and Sight
The dwarf has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Dwarven Resilience
The dwarf has advantage on saving throws against poison and resistance against poison damage.
Actions
Multiattack
The dwarf makes two melee attacks or two ranged attacks.
Handaxe
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6 + 0) piercing damage.
Light Crossbow
Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.