Bearfolk

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (bearfolk)
Alignment
chaotic good
AC
14 (hide armor)
Hit Points
45 (6d8+18)
Speed
walk 40 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Giant
Challenge
3
STR
19
+4
DEX
14
+2
CON
16
+3
INT
8
−1
WIS
12
+1
CHA
9
−1

Traits

Frenzy (1/rest)

As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

Keen Smell

The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.

Battleaxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Warhammer

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.

Other data

description