Bebilith

Minsc and Boo's Journal of Villainy p. 133

Size
Huge
Type
fiend (demon)
Alignment
chaotic evil
AC
17 (natural armor)
Hit Points
189 (18d12+72)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Con +8, Wis +5
Skills
Perception +5, Stealth +10
Resistances
cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
fire, poison
Condition Immunities
poisoned
Senses
blindsight 30 ft., darkvision 60 ft.
Passive Perception
15
Languages
understands Abyssal but only speaks telepathically to its own kind
Challenge
12
STR
16
+3
DEX
22
+6
CON
18
+4
INT
11
+0
WIS
13
+1
CHA
8
−1

Traits

Innate Spellcasting

The bebilith can innately cast the following spell, requiring no material components:

  • 3/day: darkness

Relentless Hunter

The bebilith may use a bonus action to mark prey that it has damaged. Only one creature can be marked at a time. The bebilith always knows the exact location of the marked prey on the current plane of existence, cannot be surprised by it, and has advantage on all attack rolls against it.

Spider Climb

The bebilith can climb difficult surfaces, including upside down, without needing to make an ability check and ignores any movement restrictions caused by webbing.

Actions

Multiattack

The Bebilith uses poisoned web if it can and then makes two melee attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 21 (6d6) poison damage. Any creature that drops to zero hit points because it has been bit by the bebilith lights on fire and suffers 7 (2d6) fire damage each round until healing is applied to them.

Foreleg

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Poisoned Web (Recharge 5-6)

Ranged Weapon Attack: +10 to hit, range 30/60 ft., one creature. Hit: 36 (8d8) poison damage, and the target is restrained by webbing.

While restrained, the target takes 9 (2d8) poison damage at the start of each of its turns and the target may then make a DC 17 Strength check to free itself from the webbing. Unlike normal webs, fire cannot burn a bebilith's webbing but if used will ignite the web inflicting an additional 3 (1d6) fire damage to trapped targets.

recharge

D5

Spells

darkness

Other data

description