Behemoth

Villainous Options p. 4 (Unearthed Arcana)

Size
Large
Type
monstrosity
Alignment
Your alignment doesn't change
AC
11
Hit Points
2
Speed
40 ft., Climb 40 ft.
Senses
Darkvision 60 ft.
Languages
Your languages don't change
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

Your Proficiency Bonus

Size

Large, Huge (Requires Druid Level 10+), or Gargantuan (Requires Druid Level 14+)

Armor Class

11 + your Wisdom Modifier

Hit Points

2 times your Druid level

Str., Dex

Your Strength and Dexterity scores are equal to your Wisdom score in this form.

Con., Int., Wis., Cha

Your Constitution, Intelligence, Wisdom, and Charisma don't change.

Rampager (Requires Druid Level 10+)

When you enter the space of an enemy that is at least one size smaller than you for the first time on a turn, that creature is subjected to the following effect. Strength Saving Throw: DC equals your spell save DC. Failure: The target has the Prone condition. If the target already has the Prone condition, it instead takes 2d6 Bludgeoning damage.

Siege Monster

You deal double damage to objects and structures.

Actions

Multiattack (Requires Druid Level 5+)

You make two Rend attacks.

Rend

Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d8 plus your Wisdom modifier Slashing damage.

Incandescent Breath

You expend a level 1+ spell slot. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 5-foot-wide, 60-foot-long Line. Failure: 2d8 Radiant damage per level of the spell slot expended plus your Wisdom modifier. Success: Half damage.

Other data

description