Beledros Witherbloom

Strixhaven: A Curriculum of Chaos p. 186

Size
Gargantuan
Type
dragon (druid)
Alignment
neutral good
AC
22 (natural armor)
Hit Points
444 (24d20+192)
Speed
walk 40 ft., fly 80 ft., swim 40 ft.
Saving Throws
Dex +9, Con +15, Wis +16, Cha +10
Skills
Arcana +18, Medicine +16, Nature +18, Perception +16
Immunities
necrotic, poison
Condition Immunities
poisoned
Senses
blindsight 120 ft.
Passive Perception
26
Languages
Common, Draconic, Druidic, Sylvan
Challenge
24
STR
28
+9
DEX
14
+2
CON
27
+8
INT
18
+4
WIS
28
+9
CHA
17
+3

Traits

Proficiency Bonus

+7

Legendary Resistance (3/Day)

If Beledros fails a saving throw, she can choose to succeed instead.

recharge

3/DAY

Unusual Nature

Beledros doesn't require air, food, or drink.

Actions

Multiattack

Beledros makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 14 (1d10 + 9) piercing damage plus 6 (1d12) necrotic damage.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 12 (1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is knocked prone.

Decaying Breath (Recharge 5-6)

Beledros exhales decaying energy in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 39 (6d12) necrotic damage and 39 (6d12) poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can't regain hit points until the start of Beledros's next turn.

recharge

D5

Spellcasting

Beledros casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:

  • 1/day each: greater restoration, mass cure wounds, plant growth, revivify, speak with dead

Miasmal Flow

Beledros becomes a swirling cloud of green mist and can move up to half her flying speed without provoking opportunity attacks, then resumes her true form. During this movement, she can move through creatures and objects as if they were difficult terrain. If she moves through a creature, it must succeed on a DC 23 Constitution saving throw or become poisoned until the end of its next turn. If Beledros ends this move inside an object, she takes 5 (1d10) force damage and is shunted to the nearest unoccupied space.

Legendary Actions

Legendary Actions (3/Turn)

Beledros can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Beledros regains spent legendary actions at the start of its turn.

recharge

3/TURN

Claw

Beledros makes one Claw attack.

Miasmal Flow (Costs 2 Actions)

Beledros uses Miasmal Flow.

Teeming with Life (Costs 3 Actions)

Beledros magically summons 1d4 pest mascots in unoccupied spaces she can see within 60 feet of herself. The pests obey her commands and take their turns immediately after hers. Any creature, other than a pest, takes 9 (2d8) poison damage if it starts its turn within 5 feet of one or more of these pests. When one of these pests drops to 0 hit points, Beledros regains 9 hit points. These pests disappear after 10 minutes, when Beledros dies, or when she uses this action again.

Spells

greater restoration, mass cure wounds, plant growth, revivify, speak with dead

Other data

description