Berchta

Creature Codex (3pp)

Size
Medium
Type
fey (shapechanger)
Alignment
lawful neutral
AC
16
Hit Points
172 (23d8+69)
Speed
walk 20 ft., fly 60 ft., swim 30 ft.
Saving Throws
Dex +7, Con +8, Int +8, Wis +9
Skills
Arcana +8, History +8, Insight +9, Perception +9
Resistances
cold, fire; bludgeoning, piercing, slashing from nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened
Senses
truesight 120 ft.
Passive Perception
19
Languages
Common, Elvish, Gnomish, Druidic, Sylvan
Challenge
16
Environment
farmland, forest
STR
14
+2
DEX
15
+2
CON
17
+3
INT
16
+3
WIS
19
+4
CHA
22
+6

Traits

Fate Touched

Berchta's weapon attacks are magical. When she hits with any weapon, she deals an extra 2d8 force damage (included in the attack). In addition, she adds her Wisdom modifier to her AC.

Legendary Resistance (3/Day)

If Berchta fails a saving throw, she can choose to succeed instead.

recharge

3/DAY

Shapechanger

Berchta can use her action to polymorph into a Medium human woman, a Small swan, or back into her true form. Her statistics, other than her size and speed, are the same in each form. Any equipment she is wearing or carrying transforms with her. Berchta reverts to her true form if she dies.

Innate Spellcasting

The berchta's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: detect magic, detect thoughts, scrying, web
  • 3/day each: dispel magic, greater invisibility
  • 1/day each: geas, legend lore.

Actions

Multiattack

Berchta makes two attacks.

Silver Sickle (Humanoid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 9 (2d8) force damage.

Threads of Fate

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 13 (3d8) force damage. If the target is a creature, the creature is restrained by fine, silver threads for 1 minute. A creature can be freed if it or another creature takes an action to make a DC 16 Strength check and succeeds. An object reduced to 0 hp by threads of fate is pulverized to a fine spray of dust.

Teleport

Berchta magically teleports, along with any equipment she is wearing or carrying, up to 100 feet to an unoccupied space she can see.

Reactions

Twist of Fate

When a creature Berchta can see targets her with an attack, Berchta can force the attacker to make a DC 19 Wisdom saving throw. On a failure, the attacker must choose a new target for the attack or choose not to make it, wasting the attack or spell.

Legendary Actions

Legendary Actions (4/Turn)

The fey (shapechanger) can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fey (shapechanger) regains spent legendary actions at the start of its turn.

recharge

4/TURN

Options

Berchta can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Berchta regains spent legendary actions at the start of her turn.

Silver Sickle

Berchta makes a silver sickle attack.

Teleport

Berchta uses teleport.

Unraveling Threads (Costs 2 Actions)

Berchta makes a threads of fate attack. If it hits, the target is affected as if Berchta cast dispel magic on it.

Spells

detect magic, detect thoughts, scrying, web, dispel magic, greater invisibility, geas, legend lore.

Other data

description