Big Xorn

Waterdeep: Dungeon of the Mad Mage p. 51

Size
Large
Type
elemental
Alignment
neutral
AC
19 (natural armor)
Hit Points
103 (9d10+54)
Speed
walk 20 ft., burrow 20 ft.
Skills
Perception +6, Stealth +3
Resistances
piercing, slashing from nonmagical attacks that aren't adamantine
Senses
darkvision 60 ft., tremorsense 60 ft.
Passive Perception
16
Languages
Terran
Challenge
5
Environment
underdark
STR
17
+3
DEX
10
+0
CON
22
+6
INT
11
+0
WIS
10
+0
CHA
11
+0

Traits

Earth Glide

The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage

The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense

The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack

The xorn makes three claw attacks and one bite attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Other data

description