Biomancer
Guildmasters' Guide to Ravnica p. 256
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- neutral good
- AC
- 17 (splint armor)
- Hit Points
- 110 (17d8+34)
- Speed
- walk 30 ft.
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +9, Nature +9
- Passive Perception
- 12
- Languages
- Common plus any one language
- Challenge
- 10
Traits
Bolstering Presence
The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 (1d10) hit points.
Magic Resistance
The biomancer has advantage on saving throws against spells and other magical effects.
Spellcasting
The biomancer is a 16th-level Simic spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The biomancer has the following wizard spells prepared:
- Cantrips (at will): acid splash, light, mending, poison spray, shocking grasp
- 1st level (4 slots): detect magic, grease, shield
- 2nd level (3 slots): alter self, darkvision, enlarge/reduce, hold person
- 3rd level (3 slots): counterspell, dispel magic, haste, protection from energy
- 4th level (3 slots): confusion, conjure minor elementals, polymorph
- 5th level (2 slots): cone of cold, creation, hold monster
- 6th level (1 slots): move earth, wall of ice
- 7th level (1 slots): prismatic spray
- 8th level (1 slots): control weather
Actions
Scimitar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spells
acid splash, light, mending, poison spray, shocking grasp, detect magic, grease, shield, alter self, darkvision, enlarge/reduce, hold person, counterspell, dispel magic, haste, protection from energy, confusion, conjure minor elementals, polymorph, cone of cold, creation, hold monster, move earth, wall of ice, prismatic spray, control weather
Spell Slots
0,4,3,3,3,2,1,1,1
Other data
description
Nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. Specialists in hybridizing and altering creatures through a mixture of science and magic, they have spawned countless hybrids and krasis in search of the perfect union between nature and civilization.