Birdfolk Farmer

Humblewood Campaign Setting p. 190 (Third Party)

Size
Medium
Type
humanoid (any birdfolk)
Alignment
any alignment
AC
10
Hit Points
4 (1d8)
Speed
walk 30 ft.
Skills
Nature +4
Passive Perception
10
Languages
Birdfolk, can also understand Auran but can't speak it
Challenge
0
Lineage
Birdfolk
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Glide

When falling at least 10 feet, the farmer can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).

Actions

Pitchfork

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Other data

description

Simple farmers can be found across the Wood, providing necessary food and supplies to the cities. There are many places in Humblewood where digging up large heaps of soil would either be impractical or damaging to the forest. While traditional farms exists in Humblewood, the majority of farms are built in the canopies in or around cities. Farming in the canopy consists of growing flowering moss gardens or fruit-bearing vines on the branches of perch trees. Canopy farms can also include the raising of large insects for food, or silkworms for clothing.