Black Sun Priestess
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (orc)
- Alignment
- chaotic evil
- AC
- 13 (hide armor)
- Hit Points
- 67 (9d8+27)
- Speed
- walk 30 ft.
- Skills
- Insight +6, Intimidation +6, Religion +1
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Orc
- Challenge
- 3
- Environment
- mountain
Traits
Aggressive
As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.
Black Sun Sight
Magical darkness doesn't impede the Black Sun priestess' darkvision.
Light Sensitivity
While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting
The black sun priestess is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The black sun priestess has the following Cleric spells prepared:
- Cantrips (at will): guidance, mending, resistance, sacred flame
- 1st level (4 slots): bane, command, cure wounds, detect magic
- 2nd level (3 slots): augury, spiritual weapon
- 3rd level (3 slots): animate dead, bestow curse, spirit guardians
Actions
Greatclub
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Spells
guidance, mending, resistance, sacred flame, bane, command, cure wounds, detect magic, augury, spiritual weapon, animate dead, bestow curse, spirit guardians
Spell Slots
0, 4, 3, 3