Blade Lieutenant

Vecna: Eve of Ruin p. 209

Size
Medium
Type
construct (warforged)
Alignment
typically lawful evil
AC
16 (natural armor)
Hit Points
153 (18d8+72)
Speed
walk 30 ft.
Saving Throws
Cha +7, Int +6
Skills
Insight +6, Intimidation +7, Perception +6
Resistances
poison
Condition Immunities
exhaustion, poisoned
Passive Perception
16
Languages
Common
Challenge
9
Lineage
Blade, Lieutenant
STR
18
+4
DEX
13
+1
CON
19
+4
INT
14
+2
WIS
14
+2
CHA
17
+3

Traits

Proficiency Bonus

+4

Pack Tactics

The lieutenant has advantage on an attack roll against a creature if at least one of the lieutenant's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Multiattack

The lieutenant makes three Longsword or Javelin Launcher attacks.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, or 20 (3d10 + 4) slashing damage if used with two hands.

Javelin Launcher

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target has the prone condition.

Command Ally (Bonus Action)

The lieutenant targets one ally it can see within 30 feet of itself. If the target can see or hear the lieutenant, the target can make one melee attack using its reaction, if available, and has advantage on the attack roll.

Rally the Troops (1/Day) (Bonus Action)

The lieutenant ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of itself.

recharge

1/DAY

Reactions

Parry

The lieutenant adds 3 to its AC against one melee attack that would hit it. To do so, the lieutenant must see the attacker and be wielding a melee weapon.

Other data

description