Blaze

Monstrous Compendium Vol. 3 - Minecraft Creatures p. 3 (Third Party)

Size
Medium
Type
elemental
Alignment
neutral evil
AC
13
Hit Points
75 (10d8+30)
Speed
walk 20 ft., fly 20 ft. (vertical movement only; hover)
Resistances
Bludgeoning, Piercing or Slashing damage from nonmagical attacks
Immunities
Fire
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
5
STR
16
+3
DEX
17
+3
CON
16
+3
INT
6
−2
WIS
10
+0
CHA
7
−2

Traits

Proficiency Bonus

+3

Blaze Rod

When the blaze drops to 0 hit points, it disappears in a cloud of smoke and has a 50 percent chance of leaving behind a glowing rod worth 100 gp. The rod sheds dim light in a 5-foot radius. As an action, a creature can try to snap the rod, doing so with a successful DC 14 Strength check. The snapped rod releases its fiery energy in a 5-foot-radius sphere centered on itself. Each creature in that area must make a DC 14 Dexterity saving throw, taking 6 (1d12) fire damage on a failed save, or half as much damage on a successful one.

Heat Aura

Any creature that starts its turn within 5 feet of the blaze takes 3 (1d6) fire damage.

Illumination

The blaze sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Water Susceptibility

The blaze takes 1 cold damage for every 5 feet it moves in water, for every gallon of water splashed on it, or whenever it starts its turn in the rain.

Actions

Multiattack

The blaze makes three Fiery Doom attacks.

Fiery Doom

Melee or Ranged Spell Attack: +6 to hit; reach 5 ft. or ranged 60 ft., one target. Hit: 8 (1d10 + 3) fire damage, and the target catches fire if it's a creature or a flammable object. Until a creature takes an action to extinguish the fire, the burning target takes 3 (1d6) fire damage at the end of each of its turns.

Other data

description

Blazes are elemental beings that congregate at Nether fortresses. They float a short distance above the ground, and each one is orbited by three sets of glowing rods. When a blaze is destroyed, it sometimes leaves one of these rods behind. Blaze rods are a source of great energy that, when carefully crushed into powder, can be used to brew potions and craft other magic items.

A blaze attacks by launching three fireballs from its fiery core. This fire ignites creatures and flammable objects. If necessary, a blaze levitates into the air to better see and more easily target its enemies.