Blood-Toll Harpy

Mythic Odysseys of Theros p. 227

Size
Medium
Type
monstrosity
Alignment
chaotic evil
AC
11
Hit Points
9 (2d8)
Speed
walk 20 ft., fly 40 ft.
Skills
Intimidation +3
Passive Perception
10
Languages
Common
Challenge
1/8
Lineage
Harpy
STR
12
+1
DEX
13
+1
CON
10
+0
INT
6
−2
WIS
11
+0
CHA
13
+1

Traits

Blood Frenzy

The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Dark Devotion

The harpy has advantage on saving throws against being charmed or frightened.

Actions

Multiattack

The harpy makes two melee attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Other data

description

Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by. Many merchants face regular losses at the harpies' claws, common casualties often referred to as a "blood toll." Cruel, corpse-eating creatures, harpies endlessly seek their next meal, careless of whether it comes from the living or the dead. With equal zeal, these vicious scavengers set upon travelers or claw open fresh graves, stripping bodies of riches and flesh. Then they carry back any treasures or appealing bones they find to reeking nests situated in cramped caves or rotten trees.