Bloodbonded

Grim Hollow: Lairs of Etharis p. 39 (Third Party)

Size
Medium
Type
monstrosity
Alignment
chaotic evil
AC
16 (studded leather, shield)
Hit Points
66 (12d8+12)
Speed
walk 30 ft. (or 10 ft. if missing a leg)
Saving Throws
Con +3, Wis +0
Skills
Deception +6, Insight +0, Persuasion +6
Resistances
necrotic, radiant
Vulnerabilities
psychic
Condition Immunities
charmed, frightened
Passive Perception
8
Languages
Celestial, Infernal, one national language
Challenge
4
STR
12
+1
DEX
15
+2
CON
13
+1
INT
15
+2
WIS
7
−2
CHA
18
+4

Traits

Proficiency Bonus

+2

Bloody Inspiration

As a bonus action, the bloodbonded can inspire an ally within 30 feet to an enraged state of bloodlust for one minute. These followers gain 5 temporary hp, resistance to bludgeoning, piercing, and slashing damage, and vulnerability to psychic damage. All attacks made by the bloodbonded followers are reckless, gaining advantage to hit enemies but granting enemies advantage on attacks against them.

Resolute Followers

Allies of the bloodbonded within 60 feet of it have advantage on Charisma and Wisdom saving throws.

Actions

Mace

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Rage Bomb (2/Day)

As a bonus action, the bloodbonded can infuse one of its bloodbonded followers who is under the effects of Bloody Inspiration with a fatal fury. This magic causes the follower to foam bloodily at the mouth. If the follower is not slain before the start of the bloodbonded's next turn, the follower dies and explodes in a shower of superheated blood. Creatures within 10 feet must make a DC 14 Dexterity saving throw, taking 12 (2d8 + 3) fire damage on a failure and taking half damage on a success.

recharge

2/DAY

Blood Boil

The bloodbonded targets a creature it can see within 60 feet and utters words of madness. The target must succeed on a DC 14 Constitution saving throw or take 9 (2d8) fire damage as its blood superheats. The bloodbonded must be able to speak to use this ability.

Reactions

Loyal Followers

When a bloodbonded would take damage from a melee or ranged attack it can see that targets only the bloodbonded, it can use its reaction to call on one of its followers within 5 feet to take the damage instead.

Other data

description

"Those who've turned their back on both the Seraphs and the Daemons? That way lies madness."