Bloodfray Giant

Guildmasters' Guide to Ravnica p. 200

Size
Huge
Type
giant
Alignment
chaotic evil
AC
14 (natural armor)
Hit Points
103 (9d12+45)
Speed
walk 40 ft.
Saving Throws
Str +9, Con +8, Wis +2
Skills
Athletics +9, Perception +2
Passive Perception
12
Languages
Giant
Challenge
6
Lineage
Giant
STR
23
+6
DEX
9
−1
CON
20
+5
INT
7
−2
WIS
8
−1
CHA
9
−1

Actions

Chain

Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until the grapple ends, the target is restrained, and the giant can't use this attack on anyone else.

Rock

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Reactions

Furious Defense

After a creature the giant can see is dealt damage by a foe within 20 feet of the giant, the giant makes a chain attack against that foe.

Other data

description

Giants in the Cult of Rakdos act as enforcers, bouncers, and sometimes even pillars, holding the mobile platforms that serve as stages for Rakdos performances. Like other members of the cult, giants thrill to the violence of those shows. Though they can seem entranced by the horror unfolding on the stage, they react quickly and brutally to any interruption of the performance.

Giants: Giants use their tremendous size and strength to advance the cause of no less than four guilds. In the Boros Legion and the Orzhov Syndicate, they are cunning soldiers. The giants of the Cult of Rakdos and the Gruul Clans are no less effective but lack discipline.