Blue Abishai

Mordenkainen Presents: Monsters of the Multiverse p. 39,

Size
Medium
Type
fiend (devil, wizard)
Alignment
typically lawful evil
AC
19 (natural armor)
Hit Points
202 (27d8+81)
Speed
walk 30 ft., fly 50 ft.
Saving Throws
Int +12, Wis +12
Skills
Arcana +12
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
fire, lightning, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
16
Languages
Draconic, Infernal, telepathy 120 ft.
Challenge
17
Lineage
Abishai
STR
15
+2
DEX
14
+2
CON
17
+3
INT
22
+6
WIS
23
+6
CHA
18
+4

Traits

Proficiency Bonus

+6

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The abishai makes three Bite or Lightning Strike attacks.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.

Lightning Strike

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.

Spellcasting

The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

  • At will: disguise self, mage hand, minor illusion
  • 2/day each: charm person, dispel magic, greater invisibility, wall of force

Teleport (Bonus Action)

The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.

Spells

disguise self, mage hand, minor illusion, charm person, dispel magic, greater invisibility, wall of force

Other data

description