Blue Abishai
Mordenkainen Presents: Monsters of the Multiverse p. 39,
- Size
- Medium
- Type
- fiend (devil, wizard)
- Alignment
- typically lawful evil
- AC
- 19 (natural armor)
- Hit Points
- 202 (27d8+81)
- Speed
- walk 30 ft., fly 50 ft.
- Saving Throws
- Int +12, Wis +12
- Skills
- Arcana +12
- Resistances
- cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Immunities
- fire, lightning, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 16
- Languages
- Draconic, Infernal, telepathy 120 ft.
- Challenge
- 17
- Lineage
- Abishai
Traits
Proficiency Bonus
+6
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The abishai makes three Bite or Lightning Strike attacks.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Lightning Strike
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.
Spellcasting
The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
- At will: disguise self, mage hand, minor illusion
- 2/day each: charm person, dispel magic, greater invisibility, wall of force
Teleport (Bonus Action)
The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.
Spells
disguise self, mage hand, minor illusion, charm person, dispel magic, greater invisibility, wall of force