Bone Golem

Creature Codex (3pp)

Size
Medium
Type
construct (golem)
Alignment
unaligned
AC
16 (natural armor)
Hit Points
60 (8d8+24)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, slashing from nonmagical Weapons that aren't adamantine
Immunities
necrotic, poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Understands the languages of its creator but can't speak
Challenge
7
STR
10
+0
DEX
16
+3
CON
17
+3
INT
3
−4
WIS
10
+0
CHA
1
−5

Traits

Berserk

Whenever the bone golem starts its turn with 30 hp or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, usually an object smaller than itself.

Once the golem goes berserk, it continues to attack until it is destroyed or it regains all its hp.

The golem's creator, if within 60 feet of the berserk golem, can calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 30 hp or fewer, the golem might go berserk again.

False Appearance

While the bone golem remains motionless, it is indistinguishable from a pile of bones or ordinary, inanimate skeleton.

Immutable Form

The bone golem is immune to any spell or effect that would alter its form.

Magic Resistance

The bone golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The bone golem's weapon attacks are magical.

Necrotic Absorption

Whenever the bone golem is subjected to necrotic damage, it takes no damage and instead regains a number of hp equal to the necrotic damage dealt.

Actions

Multiattack

The bone golem makes two attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage.

Bone Shard

Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage.

Other data

description