Borivik Windheim

Minsc and Boo's Journal of Villainy p. 56

Size
Medium
Type
humanoid (human)
Alignment
neutral good
AC
17 (studded leather)
Hit Points
91 (14d8+28)
Speed
walk 30 ft.
Saving Throws
Dex +9, Wis +7
Skills
Nature +8, Perception +11, Stealth +13, Survival +11
Passive Perception
21
Languages
Common, Elvish, Sylvan
Challenge
10
STR
11
+0
DEX
20
+5
CON
14
+2
INT
11
+0
WIS
16
+3
CHA
11
+0

Traits

Bolts of Undead Slaying

Borivik has a half-dozen bolts of undead slaying. If he strikes an undead with one of these bolts, it must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.

Crossbow Expert

As a bonus action, Borivik can add 1d10 to his next attack or damage roll with a crossbow.

Nimble Escape

Borivik can take the Disengage or Hide action as a bonus action on each of his turnsSpellcasting. Borivik is a 11th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Borivik has the following ranger spells prepared:

  • 1st level (4 slots): absorb elements, ensnaring strike, speak with animals
  • 2nd level (3 slots): cordon of arrows, lesser restoration, pass without trace
  • 3rd level (3 slots): daylight, nondetection

Actions

Multiattack

Borivik makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Heavy Crossbow

Ranged Weapon Attack: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Spells

absorb elements, ensnaring strike, speak with animals, cordon of arrows, lesser restoration, pass without trace, daylight, nondetection

Spell Slots

0, 4, 3, 3

Other data

description