Borthak

Vecna: Eve of Ruin p. 212

Size
Huge
Type
monstrosity
Alignment
typically chaotic evil
AC
16 (natural armor)
Hit Points
200 (16d12+96)
Speed
walk 30 ft.
Saving Throws
Str +12, Con +11, Cha +7
Resistances
acid, cold
Senses
darkvision 60 ft.
Passive Perception
12
Challenge
15
STR
25
+7
DEX
16
+3
CON
22
+6
INT
4
−3
WIS
14
+2
CHA
15
+2

Traits

Proficiency Bonus

+5

Glacial Aura

At the end of the borthak's turn, slippery ice covers surfaces within 10 feet of the borthak. This ice is difficult terrain. When a creature other than the borthak enters the ice's area for the first time on a turn or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or have the prone condition. The ice disappears at the start of the borthak's next turn.

Webbed Feet

The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack

The borthak makes one Bite attack or uses Noxious Regurgitation if available, and it makes two Stomp attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 7 (2d6) acid damage.

Stomp

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.

Noxious Regurgitation (Recharge 5-6)

The borthak spews acid at a creature it can see within 120 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the creature takes 24 (7d6) acid damage and has the poisoned condition until the start of the borthak's next turn. On a successful save, the creature takes half as much damage only.

recharge

D5

Reactions

Reactive Tail

When a creature within 10 feet of the borthak hits the borthak with an attack roll, the borthak swings its tail in retaliation. The triggering creature and any creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or take 16 (2d8 + 7) bludgeoning damage.

Legendary Actions

Legendary Actions (3/Turn)

The Borthak can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Borthak regains spent legendary actions at the start of its turn.

recharge

3/TURN

Move

The borthak moves up to its speed without provoking opportunity attacks.

Bite (Costs 2 Actions)

The borthak makes one Bite attack.

Other data

description