Brain in a Jar

Icewind Dale: Rime of the Frostmaiden p. 279,

Size
Small
Type
undead
AC
11 (natural armor)
Hit Points
55 (10d6+20)
Speed
walk 0 ft., fly 10 ft. (hover)
Saving Throws
Int +6, Cha +4
Immunities
poison
Condition Immunities
exhaustion, paralyzed, poisoned, prone
Senses
blindsight 120 ft. (blind beyond this radius); see also "Detect Sentience" below
Passive Perception
10
Languages
the languages it knew in life
Challenge
3
STR
1
−5
DEX
3
−4
CON
15
+2
INT
19
+4
WIS
10
+0
CHA
15
+2

Traits

Detect Sentience

The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Magic Resistance

The brain has advantage on saving throws against spells and other magical effects.

Unusual Nature

The brain doesn't require air, food, drink, or sleep.

Innate Spellcasting (Psionics)

The brain casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: detect thoughts, mage hand, zone of truth
  • 3/day each: charm person, hold person
  • 1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha's hideous laughter

Actions

Chill Touch (Cantrip)

Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (3d8) necrotic damage, and the target can't regain hit points until the start of the brain's next turn.

If the target is Undead, it also has disadvantage on attack rolls against the brain until the end of the brain's next turn.

Mind Blast (Recharge 5-6)

The brain magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 14 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be stunned for 1 minute. A stunnedcreature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Spells

detect thoughts, mage hand, zone of truth, charm person, hold person, compulsion, hold monster, sleep (3rd-level version), Tasha's hideous laughter

Other data

description