Brain in a Jar (Noncore)

Lost Laboratory of Kwalish p. 38,

Size
Medium
Type
undead
Alignment
any alignment
AC
11 (natural armor)
Hit Points
58 (9d8+18)
Speed
walk 0 ft.
Saving Throws
Int +7, Cha +5
Immunities
necrotic, poison, psychic
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
6
STR
1
−5
DEX
1
−5
CON
15
+2
INT
19
+4
WIS
10
+0
CHA
15
+2

Traits

Detect Sentience

The Brain in a Jar (Noncore) can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Magic Resistance

The Brain in a Jar (Noncore) has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics)

The Brain in a Jar (Noncore)'s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

  • At will: detect thoughts, mage hand, zone of truth
  • 3/day each: charm person, command, hold person
  • 1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughter

Actions

Mind Blast (Recharge 5-6)

The Brain in a Jar (Noncore) magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Spells

detect thoughts, mage hand, zone of truth, charm person, command, hold person, compulsion, hold monster, sleep, Tasha's hideous laughter

Other data

description