Brain in a Jar (Noncore)
Lost Laboratory of Kwalish p. 38,
- Size
- Medium
- Type
- undead
- Alignment
- any alignment
- AC
- 11 (natural armor)
- Hit Points
- 58 (9d8+18)
- Speed
- walk 0 ft.
- Saving Throws
- Int +7, Cha +5
- Immunities
- necrotic, poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Challenge
- 6
Traits
Detect Sentience
The Brain in a Jar (Noncore) can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance
The Brain in a Jar (Noncore) has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics)
The Brain in a Jar (Noncore)'s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
- At will: detect thoughts, mage hand, zone of truth
- 3/day each: charm person, command, hold person
- 1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughter
Actions
Mind Blast (Recharge 5-6)
The Brain in a Jar (Noncore) magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
recharge
D5
Spells
detect thoughts, mage hand, zone of truth, charm person, command, hold person, compulsion, hold monster, sleep, Tasha's hideous laughter