Brimstone Drake

The Griffon's Saddlebag: Book Two p. 392 (Third Party)

Size
Large
Type
fiend
Alignment
neutral evil
AC
16 (natural armor)
Hit Points
110 (13d10+39)
Speed
walk 40 ft., burrow 20 ft., fly 40 ft., swim 40 ft.
Saving Throws
Con +6, Cha +4
Skills
Intimidation +4, Survival +5
Resistances
lightning, poison
Immunities
fire
Condition Immunities
petrified
Senses
darkvision 120 ft., tremorsense 120 ft.
Passive Perception
12
Languages
Understands Abyssal, Draconic, and Infernal but can't speak
Challenge
7
Lineage
Drake
STR
18
+4
DEX
11
+0
CON
17
+3
INT
7
−2
WIS
14
+2
CHA
12
+1

Traits

Proficiency Bonus

+3

Heated Body

A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Stench

Any creature other than a brimstone drake that starts its turn within 10 feet of the drake must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all brimstone drakes for 1 hour.

Volcanic Acclimation

Ash, dust, fog, and other particles suspended in the air don't impede the drake's vision, and it can breathe normally in ash and under lava.

Actions

Multiattack

The drake makes three attacks: one with its bite, one with its claws, and one with its tail.

Bite

Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage plus 5 (2d4) fire damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Ashen Eruption (Recharge 5-6)

The drake exhales a cloud of electrically charged ash in a 30-foot cone, creating an area that is heavily obscured until the end of the drake's next turn. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, a target takes 35 (10d6) lightning damage and is blinded until the end of the drake's next turn. On a successful save, a creature takes half as much damage and isn't blinded.

recharge

D5

Other data

description

Although not technically related to true dragons, brimstone drakes nonetheless share their temperament and general anatomy. Their molten forms are bound to black iron skeletons, allowing them to generate and conduct tremendous amounts of electricity. True to their name and draconic appearance, they utilize a breath weapon that sprays a cloud of blinding ash accompanied by red forked lightning.