Cacus Giant
Creature Codex (3pp)
- Size
- Huge
- Type
- giant
- Alignment
- chaotic evil
- AC
- 16 (natural armor)
- Hit Points
- 138 (12d12+60)
- Speed
- walk 40 ft.
- Saving Throws
- Str +8, Con +8, Wis +5
- Skills
- Perception +5, Survival +5
- Immunities
- fire
- Passive Perception
- 15
- Languages
- Giant
- Challenge
- 6
- Environment
- mountain
STR
21
+5
DEX
11
+0
CON
20
+5
INT
7
−2
WIS
14
+2
CHA
10
+0
Traits
Final Breath
When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack
The cacus giant makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
Fire Breath (Recharge 46)
The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.