Captain Xendros
Ghosts of Saltmarsh p. 14
- Size
- Medium
- Type
- humanoid (tiefling)
- Alignment
- any alignment
- AC
- 13 (chain shirt)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 30 ft.
- Skills
- Medicine +7, Persuasion +3, Religion +5
- Resistances
- fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- any two languages, Infernal
- Challenge
- 2
Traits
Divine Eminence
As a bonus action, Xendros can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Xendros expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting
Xendros is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Xendros has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): dispel magic, spirit guardians
Innate Spellcasting
Xendros's innate spellcasting ability is Charisma (spell save DC 11). Xendros can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
- 1/day each: darkness, hellish rebuke
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spells
light, sacred flame, thaumaturgy, cure wounds, guiding bolt, sanctuary, lesser restoration, spiritual weapon, dispel magic, spirit guardians, thaumaturgy, darkness, hellish rebuke
Spell Slots
0,4,3,2