Cara Stormsinger
Humblewood Campaign Setting p. 191 (Third Party)
- Size
- Medium
- Type
- humanoid (swift strig)
- Alignment
- lawful good
- AC
- 12 (studded leather)
- Hit Points
- 11 (2d8+2)
- Speed
- walk 35 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Birdfolk, can also understand Auran but can't speak it
- Challenge
- 1/8
- Lineage
- Birdfolk Militia
Traits
Proficiency Bonus
+2
Glide
When falling at least 10 feet, Cara Stormsinger can spend a reaction to fly up to her speed in one direction as she descends. She lands in an unoccupied space at the end of her movement, and takes no falling damage. She cannot glide while carrying heavy objects, heavy weapons, or shields (though she can drop any held items as part of her reaction).
Talons
Cara Stormsinger has advantage on Strength (Athletics) checks made to climb any surface her talons could reasonably grip.
Patterned Feathers
Cara Stormsinger has advantage on Dexterity (Stealth) checks when she attempts to hide in a forest.
Actions
Talons
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Other data
description
In smaller perches, where a guard force may be minimal or nonexistent, town security consists of a locally-organized militia. Anyone can enlist in these groups, provided they are upstanding citizens. They can be called upon by the Perch Guard to perform duties ranging from policing streets to supplementing military efforts.
Cara Stormsinger: A tawny-feathered swift strig woman from Meadowfen, Cara is the captain of the village militia. She was responsible for assembling the team of villagers who went out to investigate the black plume of smoke that appeared over Meadowfen's horizon. She endured a harrowing journey to return home and relay Ashbarrow's fate to Elder Ardwynn. Cara uses the birdfolk militia stat block adjusted with the racial traits of a swift strig. She is lawful good.
Stat Block Origin: Birdfolk Militia Source: Humblewood Campaign Setting p. 191 (Third Party)