Carbuncle

Creature Codex (3pp)

Size
Small
Type
monstrosity
Alignment
Good Chaotic
AC
12
Hit Points
36 (8d6+8)
Speed
walk 40 ft., climb 20 ft.
Skills
Perception +5, Stealth +6
Condition Immunities
charmed
Senses
darkvision 60 ft.
Passive Perception
15
Languages
Common
Challenge
1
Environment
forest
STR
8
−1
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
16
+3
CHA
12
+1

Traits

Gem Illumination

As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Jungle Camouflage

The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Actions

Multiattack

The carbuncle makes one bite attack and one claw attack.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Light Beam (Recharge 56)

The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Other data

description