Carbuncle
Creature Codex (3pp)
- Size
- Small
- Type
- monstrosity
- Alignment
- Good Chaotic
- AC
- 12
- Hit Points
- 36 (8d6+8)
- Speed
- walk 40 ft., climb 20 ft.
- Skills
- Perception +5, Stealth +6
- Condition Immunities
- charmed
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- Common
- Challenge
- 1
- Environment
- forest
Traits
Gem Illumination
As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Jungle Camouflage
The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Actions
Multiattack
The carbuncle makes one bite attack and one claw attack.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Beam (Recharge 56)
The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.