Cauldronborn

Creature Codex (3pp)

Size
Small
Type
construct
Alignment
unaligned
AC
13 (natural armor)
Hit Points
13 (3d6+3)
Speed
walk 20 ft.
Resistances
piercing, slashing from nonmagical weapons that aren't adamantine
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
5
Challenge
2
STR
14
+2
DEX
7
−2
CON
12
+1
INT
3
−4
WIS
1
−5
CHA
6
−2

Traits

Consumption

As a bonus action, a cauldronborn can consume one potion within 5 feet of it that is not being worn or carried.

Along with the potion's effect, the cauldronborn's hp maximum increases by 3 (1d6) and it gains the same number of hp.

Detect Elixir

The cauldronborn can pinpoint the location of potions and magic items within 60 feet of it. Outside of 60 feet, it can sense the general direction of potions within 1 mile of it.

Regeneration

The cauldronborn regains 2 hp at the start of its turn if it has at least 1 hp.

Sprint

The cauldronborn triples its speed until the end of its turn when moving toward a potion it has detected.

Actions

Multiattack

The cauldronborn makes two slam attacks.

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Call Potion (Recharge 5-6)

The cauldronborn releases a hungry screech, magically reaching out to nearby potions. All potions within 10 feet of the cauldronborn magically move toward the cauldronborn by rolling out of backpacks, hopping off of belts, unburying themselves, etc. A creature wearing or carrying a potion must succeed on a DC 13 Dexterity saving throw or its potion moves to within 5 feet of the cauldronborn. The target must make a separate saving throw for each potion it is attempting to keep in its possession.

recharge

D5

Other data

description