Cave Giant
Creature Codex (3pp)
- Size
- Huge
- Type
- giant
- Alignment
- chaotic evil
- AC
- 16 (natural armor)
- Hit Points
- 200 (16d12+96)
- Speed
- walk 40 ft.
- Saving Throws
- Dex +4, Con +10, Wis +5
- Skills
- Athletics +12, Perception +5, Survival +5
- Senses
- darkvision 120 ft.
- Passive Perception
- 15
- Languages
- Giant
- Challenge
- 10
Traits
Sunlight Petrification
If the giant starts its turn in sunlight, it takes 20 radiant damage.
While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.
Actions
Multiattack
The giant makes three attacks. two with its handaxe and one with its tusks.
Handaxe
Melee Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 8) slashing damage.
Tusks
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and if the target is a Large or smaller creature it must succeed on a DC 20 Strength saving throw or be knocked prone.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.