Cerberus Pup

The Griffon's Saddlebag: Book Two p. 387 (Third Party)

Size
Tiny
Type
monstrosity
Alignment
lawful neutral
AC
13 (natural armor)
Hit Points
10 (3d4+3)
Speed
walk 30 ft.
Skills
Perception +5, Survival +5
Resistances
poison, bludgeoning, piercing, and slashing damage from nonmagical attacks
Immunities
fire
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft.
Passive Perception
20
Languages
Infernal
Challenge
1/2
Lineage
Cerberus
STR
13
+1
DEX
14
+2
CON
13
+1
INT
8
−1
WIS
17
+3
CHA
12
+1

Traits

Proficiency Bonus

+2

Three Heads

The cerberus pup has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, and stunned.

Wakeful

When one of the cerberus pup's heads is asleep, its other heads are awake. In addition, magic can't put it to sleep.

Actions

Multiattack

The cerberus pup makes three attacks.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.

Hellfire Breath

The cerberus pup exhales debilitating fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 3 (1d6) fire damage and 3 (1d6) psychic damage on a failed save, or half as much on a successful one.

recharge

D6

Other data

description

No documentation exists entailing exactly where or when this miniature cerberi first appeared, and scholars can only speculate why. In what seems an utterly stark contrast to full-sized cerberi, the cerberus pup most often appears in the form of an adorable but three-headed puppy of any number of potential breeds. Regardless of appearance however, a cerberus pup is always a skilled tracker with far more energy than normal for its size, as at least one head is always awake. Those fortunate enough to bond with a pup typically earn their lifelong loyalty, unless the pup is sorely mistreated.