Cerberus Pup
The Griffon's Saddlebag: Book Two p. 387 (Third Party)
- Size
- Tiny
- Type
- monstrosity
- Alignment
- lawful neutral
- AC
- 13 (natural armor)
- Hit Points
- 10 (3d4+3)
- Speed
- walk 30 ft.
- Skills
- Perception +5, Survival +5
- Resistances
- poison, bludgeoning, piercing, and slashing damage from nonmagical attacks
- Immunities
- fire
- Condition Immunities
- charmed, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 20
- Languages
- Infernal
- Challenge
- 1/2
- Lineage
- Cerberus
Traits
Proficiency Bonus
+2
Three Heads
The cerberus pup has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, and stunned.
Wakeful
When one of the cerberus pup's heads is asleep, its other heads are awake. In addition, magic can't put it to sleep.
Actions
Multiattack
The cerberus pup makes three attacks.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.
Hellfire Breath
The cerberus pup exhales debilitating fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 3 (1d6) fire damage and 3 (1d6) psychic damage on a failed save, or half as much on a successful one.
recharge
D6
Other data
description
No documentation exists entailing exactly where or when this miniature cerberi first appeared, and scholars can only speculate why. In what seems an utterly stark contrast to full-sized cerberi, the cerberus pup most often appears in the form of an adorable but three-headed puppy of any number of potential breeds. Regardless of appearance however, a cerberus pup is always a skilled tracker with far more energy than normal for its size, as at least one head is always awake. Those fortunate enough to bond with a pup typically earn their lifelong loyalty, unless the pup is sorely mistreated.