Chaos Quadrapod
Acquisitions Incorporated p. 209
- Size
- Large
- Type
- aberration
- Alignment
- chaotic evil
- AC
- 14 (natural armor)
- Hit Points
- 52 (7d10+14)
- Speed
- walk 40 ft., climb 40 ft.
- Skills
- Acrobatics +5, Perception +4
- Senses
- blindsight 120 ft. (blind beyond this radius)
- Passive Perception
- 14
- Challenge
- 4
Traits
Magic Resistance
The chaos quadrapod has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The chaos quadrapod makes up to two tentacle attacks.
Tentacle
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The chaos quadrapod can grapple no more than two targets at a time.
Chaos Cloud (Recharges after a Short or Long Rest)
The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
recharge
SHORT
Other data
description
A cluster of four suckered tentacles with a pulsing mass of ethereal light as its central body, the chaos quadrapod is a creature of the Far Realm, and it channels the anarchic power of that plane as it destroys all in its path. The quadrapod ambulates by flinging its mucus-covered tentacles out and dragging itself along, creating a horrid slurping sound as it advances relentlessly toward its prey.