Chaos Quadrapod

Acquisitions Incorporated p. 209

Size
Large
Type
aberration
Alignment
chaotic evil
AC
14 (natural armor)
Hit Points
52 (7d10+14)
Speed
walk 40 ft., climb 40 ft.
Skills
Acrobatics +5, Perception +4
Senses
blindsight 120 ft. (blind beyond this radius)
Passive Perception
14
Challenge
4
STR
18
+4
DEX
13
+1
CON
15
+2
INT
6
−2
WIS
10
+0
CHA
4
−3

Traits

Magic Resistance

The chaos quadrapod has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The chaos quadrapod makes up to two tentacle attacks.

Tentacle

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The chaos quadrapod can grapple no more than two targets at a time.

Chaos Cloud (Recharges after a Short or Long Rest)

The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.

recharge

SHORT

Other data

description

A cluster of four suckered tentacles with a pulsing mass of ethereal light as its central body, the chaos quadrapod is a creature of the Far Realm, and it channels the anarchic power of that plane as it destroys all in its path. The quadrapod ambulates by flinging its mucus-covered tentacles out and dragging itself along, creating a horrid slurping sound as it advances relentlessly toward its prey.