Chaplain
Dungeons of Drakkenheim p. 218 (Third Party)
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 18 (chain mail|, shield)
- Hit Points
- 58 (9d8+18)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +6, Cha +4
- Skills
- Insight +6, Persuasion +4, Religion +3
- Passive Perception
- 13
- Languages
- Any two
- Challenge
- 6
Traits
Proficiency Bonus
+3
Spellcasting
The chaplain is a 9th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). They have the following cleric spells prepared:
- Cantrips (at will): light, mending, sacred flame, spare the dying
- 1st level (4 slots): bless, guiding bolt, healing word
- 2nd level (3 slots): lesser restoration, prayer of healing, spiritual weapon
- 3rd level (3 slots): dispel magic, purge contamination, spirit guardians
- 4th level (3 slots): banishment, divination
- 5th level (1 slot): flame strike
Devotion
The chaplain has advantage on saving throws against being charmed or frightened.
Actions
Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) damage when used in two hands to make a melee attack.
Spells
light, mending, sacred flame, spare the dying, bless, guiding bolt, healing word, lesser restoration, prayer of healing, spiritual weapon, dispel magic, purge contamination, spirit guardians, banishment, divination, flame strike
Spell Slots
0,4,3,3,3,1
Other data
description
Ordained with prayer beads and holy symbols, a chaplain is a faithful warrior-priest who accompanies questing knights and military regiments on campaign. During moments of peace, some will prepare continual flame, sending, speak with dead, remove curse, greater restoration, scrying, and raise dead as the need requires. Other chaplains are fiery zealots who can prepare faerie fire, burning hands, scorching ray, flaming sphere, fireball, and wall of fire.