Chitine
Mordenkainen Presents: Monsters of the Multiverse p. 75,
- Size
- Small
- Type
- monstrosity
- Alignment
- typically chaotic evil
- AC
- 14 (hide armor)
- Hit Points
- 18 (4d6+4)
- Speed
- walk 30 ft., climb 30 ft.
- Skills
- Athletics +4, Stealth +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Undercommon
- Challenge
- 1/2
STR
10
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
7
−2
Traits
Proficiency Bonus
+2
Fey Ancestry
The chitine has advantage on saving throws against being charmed, and magic can't put the chitine to sleep.
Sunlight Sensitivity
While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense
While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.
Web Walker
The chitine ignores movement restrictions caused by webbing.
Actions
Multiattack
The chitine makes three Dagger attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.