Chittr'k'k, Demon Lord of Rats

Creature Codex (3pp)

Size
Medium
Type
fiend (demon)
Alignment
chaotic evil
AC
16
Hit Points
172 (23d8+69)
Speed
walk 30 ft., swim 20 ft.
Saving Throws
Dex +11, Con +8, Int +10
Skills
Insight +10, Perception +10, Stealth +11
Resistances
cold, lightning
Immunities
fire, necrotic, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., truesight 60 ft.
Passive Perception
20
Languages
Common, Abyssal, telepathy 120 ft.
Challenge
13
STR
12
+1
DEX
22
+6
CON
17
+3
INT
21
+5
WIS
20
+5
CHA
10
+0

Traits

Fire Dancer

Whenever Chittr'k'k is subjected to fire or necrotic damage, he takes no damage and instead is unaffected by spells and other magical effects that would impede his movement.

This trait works like the freedom of movement spell, except it only lasts for 1 minute.

Quick Escape

As a bonus action, Chittr'k'k teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see.

Legendary Resistance (3/Day)

If Chittr'k'k fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Actions

Multiattack

Chittr'k'k makes two Soul Bite attacks or three Necrotic Flame attacks.

Soul Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage.

Necrotic Flame

Ranged Magic Attack. +10 to hit, 120 ft., one target. Hit: 13 (3d8) necrotic damage.

Reactions

Soul Devouring

When Chittr'k'k or a rattok demon within 120 feet of Chittr'k'k reduces a creature to 0 hp, the demon lord devours that creature's soul. Chittr'k'k gains 19 (3d12) temporary hp and the creature must succeed on a DC 18 Constitution saving throw or suffer two failed death saving throws.

Legendary Actions

Legendary Actions (4/Turn)

The fiend (demon) can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fiend (demon) regains spent legendary actions at the start of its turn.

recharge

4/TURN

Options

The demon lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chittr'k'k regains spent legendary actions at the start of his turn.

Soul Bite

Chittr'k'k uses his soul bite attack.

Stumble

Chittr'k'k commands a rat to dash under the feet of a creature within 60 feet, causing it to stumble. The creature must succeed on a DC 15 Dexterity saving throw or it drops whatever it is holding and falls prone.

Plague Breath (Costs 2 Actions)

Chittr'k'k surrounds himself with hideous vapors from his pipe, a screeching, pestilent mix of damned souls and poison gas. The gas spreads around corners, and its area is lightly obscured. Each creature that starts its turn within 10 feet of Chittr'k'k must make a DC 15 Constitution saving throw. On a failure, the creature takes 16 (3d10) necrotic damage and is poisoned. On a success, the creature takes half the damage and is not poisoned. The gas lasts until Chittr'k'k uses this legendary action again or until Chittr'k'k dies. Rats, rattok demons, wind demons, and Chittr'k'k are immune to the effects of Plague Breath.

Other data

description