Clasp Cutthroat
Tal'Dorei Campaign Setting: Reborn p. 232 (Third Party)
- Size
- Medium
- Type
- humanoid (any)
- AC
- 15 (leather armor)
- Hit Points
- 44 (8d8+8)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +6
- Skills
- Deception +3, Stealth +8
- Passive Perception
- 12
- Languages
- Common, thieves' cant
- Challenge
- 3
- Lineage
- Clasp
Traits
Proficiency Bonus
+2
Sneak Attack (1/Turn)
The cutthroat deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cutthroat that isn't incapacitated and the cutthroat doesn't have disadvantage on the attack roll.
recharge
1/TURN
Actions
Multiattack
The cutthroat makes two shortsword or dagger attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Cunning Action (Bonus Action)
The cutthroat can take the Dash, Disengage, or Hide action.
Reactions
Uncanny Dodge
The cutthroat halves the damage that it takes from an attack that hits it. The cutthroat must be able to see the attacker.