Clasp Cutthroat

Tal'Dorei Campaign Setting: Reborn p. 232 (Third Party)

Size
Medium
Type
humanoid (any)
AC
15 (leather armor)
Hit Points
44 (8d8+8)
Speed
walk 30 ft.
Saving Throws
Dex +6
Skills
Deception +3, Stealth +8
Passive Perception
12
Languages
Common, thieves' cant
Challenge
3
Lineage
Clasp
STR
10
+0
DEX
18
+4
CON
12
+1
INT
8
−1
WIS
14
+2
CHA
9
−1

Traits

Proficiency Bonus

+2

Sneak Attack (1/Turn)

The cutthroat deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cutthroat that isn't incapacitated and the cutthroat doesn't have disadvantage on the attack roll.

recharge

1/TURN

Actions

Multiattack

The cutthroat makes two shortsword or dagger attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Cunning Action (Bonus Action)

The cutthroat can take the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge

The cutthroat halves the damage that it takes from an attack that hits it. The cutthroat must be able to see the attacker.

Other data

description