Cleric of the Brew

Creature Codex (3pp)

Size
Medium
Type
humanoid (dwarf)
Alignment
Any Good Alignment
AC
18 (chain shirt, shield)
Hit Points
104 (16d8+32)
Speed
walk 25 ft.
Saving Throws
Con +5, Wis +7
Skills
Medicine +7, Persuasion +4, Religion +3
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Common, Dwarvish
Challenge
5
STR
16
+3
DEX
10
+0
CON
15
+2
INT
11
+0
WIS
18
+4
CHA
13
+1

Traits

Master Brewer

The cleric has a +6 bonus on ability checks to brew beer, has advantage on saving throws against poison, and can't be intoxicated unless it chooses to be.

Spellcasting

The cleric of the brew is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The cleric of the brew has the following Cleric spells prepared:

  • Cantrips (at will): guidance, light, mending, sacred flame
  • 1st level (4 slots): cure wounds, healing word, heroism, purify food and drink
  • 2nd level (3 slots): hold person, prayer of healing, spiritual weapon
  • 3rd level (3 slots): aura of vitality, dispel magic, spirit guardians
  • 4th level (2 slots): confusion, freedom of movement

Actions

Multiattack

The cleric can use its Intoxicating Burp. It then makes two divine strike attacks.

Divine Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.

Divine Brew

The cleric drinks, or administers to an ally, one of the beer goddess' holy ales. For 1 minute, the drinker is immune to being frightened, gains 7 (2d6) temporary hp, and has advantage on ability checks based on Charisma. The creature can't benefit from Blessed Brew again until it finishes a short or long rest.

Intoxicating Burp

The cleric of the brew belches revoltingly in the face of a single creature within 5 feet. The target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the cleric's Intoxicating Burp for the next 24 hours.

Boot and Rally (Recharges after a Short or Long Rest)

Allies within 30 feet of the cleric who are frightened, paralyzed, poisoned, or stunned by an effect that allows repeated saving throws (such as a dragon's Frightful Presence) have advantage on the next saving throw. A creature that succeeds on the saving throw regains 7 (2d6) hp.

recharge

SHORT

Spells

guidance, light, mending, sacred flame, cure wounds, healing word, heroism, purify food and drink, hold person, prayer of healing, spiritual weapon, aura of vitality, dispel magic, spirit guardians, confusion, freedom of movement

Spell Slots

0, 4, 3, 3, 2

Other data

description