Clockwork Beetle
Tome of Beasts (Third Party)
- Size
- Tiny
- Type
- construct
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 15 (6d4)
- Speed
- walk 30 ft., fly 50 ft.
- Saving Throws
- Dex +5
- Skills
- Stealth +5
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- understands Common, telepathy 100 ft. (creator only)
- Challenge
- 1/2
- Lineage
- Clockwork, Beetle
STR
8
−1
DEX
16
+3
CON
10
+0
INT
4
−3
WIS
12
+1
CHA
7
−2
Traits
Immutable Form
The clockwork beetle is immune to any spell or effect that would alter its form.
Magic Resistance
The clockwork beetle has advantage on saving throws against spells and other magical effects.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.