Clockwork Beetle

Tome of Beasts (Third Party)

Size
Tiny
Type
construct
Alignment
unaligned
AC
14 (natural armor)
Hit Points
15 (6d4)
Speed
walk 30 ft., fly 50 ft.
Saving Throws
Dex +5
Skills
Stealth +5
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
11
Languages
understands Common, telepathy 100 ft. (creator only)
Challenge
1/2
Lineage
Clockwork, Beetle
STR
8
−1
DEX
16
+3
CON
10
+0
INT
4
−3
WIS
12
+1
CHA
7
−2

Traits

Immutable Form

The clockwork beetle is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.

Other data

description