Clockwork Dragon

Acquisitions Incorporated p. 209

Size
Medium
Type
construct
Alignment
neutral
AC
16 (natural armor)
Hit Points
22 (4d8+4)
Speed
walk 30 ft., fly 60 ft.
Skills
Acrobatics +2, Perception +4
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft., darkvision 60 ft.
Passive Perception
14
Languages
Common, Draconic
Challenge
1
Lineage
Dragon
STR
14
+2
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
13
+1

Traits

False Appearance

While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Fire Breath (Recharge 5-6)

The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description

These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its advanced intellect allowing it to be programmed with a wide range of orders, as well as being capable of wholly independent reactions to potential threats. Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning damage, depending on their makers' whims.