Clockwork Hound

Tome of Beasts (Third Party)

Size
Medium
Type
construct
Alignment
unaligned
AC
12 (natural armor)
Hit Points
71 (11d8+22)
Speed
walk 50 ft.
Saving Throws
Dex +4, Con +4
Skills
Athletics +7, Perception +4
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
14
Languages
understands Common
Challenge
2
Lineage
Clockwork, Hound
STR
16
+3
DEX
15
+2
CON
14
+2
INT
1
−5
WIS
10
+0
CHA
1
−5

Traits

Immutable Form

The clockwork hound is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork hound has advantage on saving throws against spells and other magical effects.

Diligent Tracker

Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Tripping Tongue

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Explosive Core

The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

Other data

description